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Attachments[]

Arashi's Fan (1)[]

This model gains Ranged Defense (2) or +2 Ranged Defense

Deep Wisdom (1*) - 10+ rice models only[]

When this model makes a Wait action, it gains Iron Mind (1) and Force of Will (1) until the End phase.

Greater Destiny (1*) - 10+ rice models only[]

This Model gains the following Ki Feat:

"Greater Destiny" (I; P) - 2k[]

  • Once per activation this model gains +1 Ki Stat until the current action resolves.

Glory of Combat (2*) - 3+ Melee and 10+ rice models only[]

When this model removes an Enemy Model from play with a successful Melee Roll, it gains Ki Tokens equal to the removed model's Ki Stat.

Healing Balm (1)[]

This Model gains Heal (2)

Kintoki's Salt (1*)[]

This Model gains the following Ki Feat:

"Kinkoki's Salt" (A;P) - 1k[]

  • This model gains Strong until the current action resolves. Then discard this card.

Shiki-gami Guardian (1) - 8+ Rice Models Only[]

When this model is targeted by an Opposed Ki Test, it may spend 2-Ki and discard this card to automatically sicceed an Opposed Ki Test.

Snake Fang (1)[]

This Model gains the following Ki Feat:

"Gift of the Snake" (A; P) - 1k[]

  • This model gains Jump Up and Immunity (Poison) until the End Phase. Then discard this card.

Vial of Raijin Breath (1*)[]

This Model gains the following Ki Feat:

"Raijin's Breath" (A; P) - 1k[]

  • This model gains +2 Move and Fly until the current action resolves. Then discard this card.

Non-Soulless Only Attachments[]

Elixir of Vigor (1*)[]

This Model gains the following Ki Feat:

"Elixir of Vigor" (A; P) - 1k[]

  • This model's condition improves by One Degree. Then discard this card.

Hotai's Coin (1*)[]

This model gains; this model can re-roll 1's rolled for a test once per Test. If any of the rerolled dice are rolled 1's, discard this card.

Jurojin's Ring (1*)[]

This model may discard this to gain Last Stand until the End Phase.

Shujenga Only Attachments[]

Inu-gami Guardian (1*)[]

When this model is the target of a Successul Ranged or Melee attack, it may spend 2-Ki and make a difficulty X Ki Test (X = sccess lvl of the attack)

Rangaku's Scroll (1*) - 8+ rice models only[]

This Model gains the following Ki Feat:

"Rangaku's Law" (A;Ta 8"; no melee/move) - 1k[]

  • Once per turn Perform an opposed Ki Test with Target Enemy. If successful, the target cannot choose or be forced to re-roll dice until the End Phase.

Tsukiyomi's Eye Diamond (1*) - 10+ rice cost models only[]

When this model performs a Ki feat it may spend 1-Ki so, until the end of the current activation resolves, the Ki's Feat's range is increased by +2".

Terrain[]

Hogo-sha Tree (1) - Impassable; Blocking; 40mm[]

Models within 1" of this Terrain gain Ranged Defense 2"

Spirit Catcher Wind Chime (1) - Unobscuring, 30mm[]

Kami cannot move within 2" of this Terrain. A model in B2B with the terrain, but not in B2B or ZoC of an enemy model can perform a Simple Action and spend 2-Ki to remove this Terrain from the Battlefield.

Event[]

Amaterasu's Riddle (2) - Event[]

Play after Ki Generation.

Until the End phase models cannot gain or spend Ki tokens.

Balance (1) - Event[]

Play Before the Tactical Roll.

Until the End phase, dice cannot be re-rolled.

Hotei's Blessing (1)[]

Play during the Starting Phase.

Until the End phase, friendly models may re-roll 1's rolled for any test once per test.

Pre-Ordain (2)[]

Play at the start of the game.

Roll 2d6 and choose one of the results. Any poiint during the game when making a dice rtoll, you may replace one of the dice rolled

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