Playstyle []
Combat[]
Ranged[]
Melee[]
Ki-Feats[]
Unique[]
Resilience[]
Support[]
Attachments[]
Arashi's Fan (1)[]
This model gains Ranged Defense (2) or +2 Ranged Defense
Deep Wisdom (1*) - 10+ rice models only[]
When this model makes a Wait action, it gains Iron Mind (1) and Force of Will (1) until the End phase.
Greater Destiny (1*) - 10+ rice models only[]
This Model gains the following Ki Feat:
"Greater Destiny" (I; P) - 2k[]
- Once per activation this model gains +1 Ki Stat until the current action resolves.
Glory of Combat (2*) - 3+ Melee and 10+ rice models only[]
When this model removes an Enemy Model from play with a successful Melee Roll, it gains Ki Tokens equal to the removed model's Ki Stat.
Healing Balm (1)[]
This Model gains Heal (2)
Kintoki's Salt (1*)[]
This Model gains the following Ki Feat:
"Kinkoki's Salt" (A;P) - 1k[]
- This model gains Strong until the current action resolves. Then discard this card.
Shiki-gami Guardian (1) - 8+ Rice Models Only[]
When this model is targeted by an Opposed Ki Test, it may spend 2-Ki and discard this card to automatically sicceed an Opposed Ki Test.
Snake Fang (1)[]
This Model gains the following Ki Feat:
"Gift of the Snake" (A; P) - 1k[]
- This model gains Jump Up and Immunity (Poison) until the End Phase. Then discard this card.
Vial of Raijin Breath (1*)[]
This Model gains the following Ki Feat:
"Raijin's Breath" (A; P) - 1k[]
- This model gains +2 Move and Fly until the current action resolves. Then discard this card.
Non-Soulless Only Attachments[]
Elixir of Vigor (1*)[]
This Model gains the following Ki Feat:
"Elixir of Vigor" (A; P) - 1k[]
- This model's condition improves by One Degree. Then discard this card.
Hotai's Coin (1*)[]
This model gains; this model can re-roll 1's rolled for a test once per Test. If any of the rerolled dice are rolled 1's, discard this card.
Jurojin's Ring (1*)[]
This model may discard this to gain Last Stand until the End Phase.
Shujenga Only Attachments[]
Inu-gami Guardian (1*)[]
When this model is the target of a Successul Ranged or Melee attack, it may spend 2-Ki and make a difficulty X Ki Test (X = sccess lvl of the attack)
Rangaku's Scroll (1*) - 8+ rice models only[]
This Model gains the following Ki Feat:
"Rangaku's Law" (A;Ta 8"; no melee/move) - 1k[]
- Once per turn Perform an opposed Ki Test with Target Enemy. If successful, the target cannot choose or be forced to re-roll dice until the End Phase.
Tsukiyomi's Eye Diamond (1*) - 10+ rice cost models only[]
When this model performs a Ki feat it may spend 1-Ki so, until the end of the current activation resolves, the Ki's Feat's range is increased by +2".
Terrain[]
Hogo-sha Tree (1) - Impassable; Blocking; 40mm[]
Models within 1" of this Terrain gain Ranged Defense 2"
Spirit Catcher Wind Chime (1) - Unobscuring, 30mm[]
Kami cannot move within 2" of this Terrain. A model in B2B with the terrain, but not in B2B or ZoC of an enemy model can perform a Simple Action and spend 2-Ki to remove this Terrain from the Battlefield.
Event[]
Amaterasu's Riddle (2) - Event[]
Play after Ki Generation.
Until the End phase models cannot gain or spend Ki tokens.
Balance (1) - Event[]
Play Before the Tactical Roll.
Until the End phase, dice cannot be re-rolled.
Hotei's Blessing (1)[]
Play during the Starting Phase.
Until the End phase, friendly models may re-roll 1's rolled for any test once per test.
Pre-Ordain (2)[]
Play at the start of the game.
Roll 2d6 and choose one of the results. Any point during the game when making a dice roll, you may replace one of the dice rolled