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SPECIAL ATTACKS Edit

Combo Attack: If the Attack is successful, after its Damage Roll, deduct -2 from the SL of the Attack. If the SL is 0+ make another Damage Roll against the Defender. Repeat until the SL is less than 0.

Example: Yumi is successful in her Attack against a Kairai with a Success Level of 3.The player makes a Damage Roll cross referencing with the Success Level 3 column, then after that is resolved they will make anotherDamageRoll cross referencing with the Success Level 1 (3-2= 1 column). After this they will stop as the next -2 would reduce the Success Level to below 0.

Critical Strike Attack: If this model's Attack is successful, and the individual dice results of the Damage Roll are the same number, remove the Defender from the game.

Force Back Attack: If the Attack is successful, move the Defender 1" directly away. Then move the Attacker directly towards it into BtB. The Defender does not suffer a Damage Roll from this Attack.

Immobilize Attack:

Powerful Attack: If the Attack is successful, add +3 to its Damage Roll.

Push Attack: If the Attack is successful, move the Defender 1" directly away from this model. The Defender does not suffer a Damage Roll from this Attack.

Slam Attack: If the Attack is successful, the Defender is moved D3" directly away, becomes Prone, and only suffers half the wounds from the Damage Roll caused by this Attack.

Sweep Attack: If the Attack is successful, the Defender becomes Prone and only suffers half the wounds from the Damage Roll caused by this Attack.

Throw Attack: If the Attack is successful, the Defender is moved D2" within LoS of the Attacker, becomes Prone, and only the suffers half the wounds from the Damage Roll caused by this Attack.

SPECIAL DEFENCES Edit

Counter Attack Defence: If this Defence is successful, and the Attacker allocated any dice to Attack, deduct -2 from the SL of the Defence. If the SL is 0+, make a Damage Roll against the Attacker equal to the final SL of the Defence.

Drag Defence: If the Defence is successful, move the Defender 1" directly away from the Attacker, then move the Attacker directly into BtB with the Defender.

Push Defence: If the Defence is successful, move the Attacker 1" directly away from the Defender.

Sweep Defence: If the Defence is successful, the Attacker becomes Prone.

Side Step Defence: If the Defence is successful, move the Defender 1" away from the Attacker.

Throw Defence: If the Defence is successful the Attacker is moved D2" within LoS of the Defender, and becomes Prone.

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